Shade/Assemblage

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YEAR: 2015
PROFESSOR: MICHAEL MEREDITH
TEAM: ANDREW MACMILLAN
LOCATION: PRINCETON SCHOOL OF ARCHITECTURE

 

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SHADE/
ASSEMBLAGE IS CODE

SHADE/
ASSEMBLAGE IS RHIZOME

SHADE/
ASSEMBLAGE IS FORUM

THE CODE://

 

Rule #1: Object 1 may connect to any Object 2.

Rule #2: Object 2 may connect to any object 1.

Rule #3: Any connection may be at an angle which is parallel or perpendicular to the original Object.

Rule #4: Objects may connect randomly within the confines of the programmatic.

Rule #5: Where connections between existing Object chains are possible, they should be filled for structural reasons.

INSTRUCTION MANUAL://

 

The first object is made of one piece. This piece is a ti-axial polygon made of three arms, each arm is composed of two sides of equal length and one side of half this length. At the end of each arm there is a square hole centred halfway.

The second object is the same as the first object in everyway except that it is smaller. This object’s arms fit perfectly into the holes in the arms of the first object.

The second object may fit into any one of the first objects three arms, it may also enter the hole perpendicular or parallel to the first object. A chain of two objects is made in this manner.

The second object, also having three arms, may receive an exact copy of the first object. This copy may join at any one of the two remaining arms of the second object. This copy may affix itself perpindicular or parrallel to the second object. A chain of three objects is made in this manner

At this point either a new copy of object two can insert itself into any available hole on any existing version of the first object. Likewise, a new copy of object one may affix itself to any available arm on any existing version of the second object.